#include "stdafx.h"
#include "DrawableGameComponent.h"

namespace Framework {

DrawableGameComponent::DrawableGameComponent(Game* game) : GameComponent(game) {
    this->visible = true;
}

DrawableGameComponent::~DrawableGameComponent(void) {
}

bool DrawableGameComponent::GetVisible() const {
    return this->visible;
}

void DrawableGameComponent::SetVisible(bool val) {
    this->visible = val;
}

D3DXMATRIX DrawableGameComponent::GetWorldMatrix() {
    return D3DXMATRIX();
}

void DrawableGameComponent::Draw(FLOAT timeDelta) {
}

void DrawableGameComponent::Draw2(D3DXMATRIX* matrix) {
}

void DrawableGameComponent::DrawStencil(FLOAT timeDelta) {
}

void DrawableGameComponent::Initialize() {
}

void DrawableGameComponent::LoadContent() {
}

void DrawableGameComponent::UnloadContent() {
}

void DrawableGameComponent::Update(FLOAT timeDelta) {
}

}
